Dakota B.

Dakota Barrett is an indie game developer and journalist. His goals are to create high quality experiences and supports those that do as well.

Editorials

Woven The Game – Interview

The following is an interview where the questions are asked by Dakota Barrett and answers produced by Dominic de Graaf. Who are you and what do you do? We are three Dutch guys who all have a passion for games. We know each other from work. Matthijs and Dominic both run a game company together called Alterego Games. Matthijs and Dominic…

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Editorials

Duelyst Preview

        Recently I was able to get my hands on the private beta for Duelyst, a tactical, turn based, multiplayer, strategy game by Counterplay Games.  In short the game features beautiful art and surprisingly detailed animations.  There are hundreds (if not thousands) of spells, minions, and equipment.  Most of which are more than just cards and come to life as detailed…

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Indie

Interview: Janice of JENBO Productions

Who are you and what are you working on?   My name is Janice, I’m a (musical)theatre actress and a singer, majored in university in both Theatre and Mediastudies. Growing up as a kid with the SNES and the Playstation, one of my dreams has always been making my own game(s). Some of my favorite games include Star Ocean, Xenogears,…

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Featured

IGMC Interview: The Dink of Half-Off Hero

Who are you and what are you working on? I’m The Dink. I mean, that’s my internet name anyway. You can call me Joe. I always have a project in mind but right now I’m primarily a student with a nearly full-time job so that keeps me busy and mostly unable to pursue my hobbies/enjoyment/dreams.     What is Half-Off…

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Interview

Interview: Lucas Schuneman The Voice Acting Ninja

Who are you and what do you do? My name is Lucas Schuneman and I’m a working voice actor in the Chicago, IL area.   How long have you been voice acting, and for what mediums do you voice acting for? I started looking into voiceover in 2007, took my first workshop in 2009 and got my first “gig” in…

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Featured

IGMC 2015: Escalia

        IGMC 2015 games will be judged following the same guidelines the official judges do. (Presentation, Gameplay, Engagement, Bugs/Glitches, and 2015’s Twist: Growth)  My score has no effect on the actual scores the game’s receive but just represent my own thoughts on the games.  Let’s take a look at today’s game… Escalia Background Information:  A turn based,…

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Indie

IGMC Interview: Razelle of Grist of Flies

Who are you and what are you working on? My name is Razelle; on the internet I just use the last name Lockwood to keep any semblance of privacy intact. Although,  I’ve never met anyone with my name in my everyday life or even online. Grist of Flies is the first game I’ve released publicly, but I’ve been working on…

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Indie

IGMC Interview: Jesse of Reminisce

Who are you and what are you working on? I’m just a guy from Georgia. A complete nobody in the world of game development who saw a contest and thought: “Sure, why not?” Game making has always been more of a hobby than anything for me, and I get much more enjoyment out of making something because I want to,…

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Indie

IGMC 2015: Reminisce / Homeless

        IGMC 2015 games will be judged following the same guidelines the official judges do. (Presentation, Gameplay, Engagement, Bugs/Glitches, and 2015’s Twist: Growth)  My score has no effect on the actual scores the game’s receive but just represent my own thoughts on the games.  Let’s take a look at today’s games… Reminisce Background Information:  A side scrolling…

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Indie

Orion: Prelude (Review)

       Starting out as one of the most buggiest, unplayable, piles of garbage that Steam has seen in recent years, Orion attempted to give us dinos to shoot long before Ark: Survival Evolved was ever a thing.  But it’s been years since its initial release and the devs have put quite some time into making it better.  The game has…

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Editorials

Triad Wars (Preview)

        Square Enix delivered quite a surprise when they took over Sleeping Dogs and turned it from a GTA clone to something great on its own.  The story was interesting, the gameplay was very smooth and engaging (jumping off a motorcycle and shooting the gas tank in slow motion as it went under a police car never felt bad), and as odd…

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PC

The Banner Saga Review

        With the release of The Banner Saga 2 not far around the corner it might be a good idea to refresh your minds on what made the first Banner Saga good, and what could be improved upon in the second.  For those who haven’t played the first one it’s definitely worth picking up, and seeing as how the saves from the first…

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Featured

Interview: GUILT

Who are you and what are you working on? Hi! My name is Mickaël “Ylzor” Didier, I’m a French indie developer. I’ve released two games so far, one being Save Point for IGMC 2014, and the other being GUILT for this year’s IGMC. This means both of them were made within a month, and they are free!   What is…

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Featured

IGMC 2015: Half Off Hero / Grist of Flies

        IGMC 2015 games will be judged following the same guidelines the official judges do. (Presentation, Gameplay, Engagement, Bugs/Glitches, and 2015’s Twist: Growth)  My score has no effect on the actual scores the game’s receive but just represent my own thoughts on the games.  Let’s take a look at today’s games… Half-Off Hero: The World Needs Savings…

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PC

IGMC 2015: Guilt / Xintana Legends

        The Indie Game Maker Contest, 2015 has completed its submission phase.  Any games on the page at this point are final and ready to be played, judged, and enjoyed by the community.  Over the next couple of months as the scores are added up by the judges and games are eliminated down to the final few we’ll be taking a…

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Editorials

All Orcs Must Die: Unchained – Hands-On Preview

      Orcs Must Die has been an action based, tower defense game in which you try to defend a magical rift from Orcs and other evil creatures.  You can place traps, use spells, and use a list of weapons to defeat your foes.  Each entry in the series has changed the game a little more each time.  The…

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