Indie

Blockbuster games are great, but indie (independent) game developers aren’t just inspiring, but they can produce some stunning gems – here we provide coverage for indie games.

  • Mega Maker Review

    Today I am looking at a very interesting Mega Man fangame, called Mega Maker. As the name implies, it is for Mega Man what Mario Maker is for that series- a way for you to create your own levels, hazards, and so on for Mega Man to traverse. While not an official Capcom work, I would still recommend it to any Mega Man fan. Firstly, the fact that you can make your own levels, with several elements taken from the first six Mega Man games is itself simply incredible. The game also has a very charming tutorial where Dr. Wily himself explains how to make a level- though Dr. Light appears partway through to try and temper his obvious intent…

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  • Creating Your Own Levels in Happy Wheels

    While it is fun and all to play Happy Wheels levels that others have taken the time to create, the real fun is sitting down and creating your very own level to allow your creativity to be set free. By now if you have played this game at all, you have more than likely asked yourself how a play managed to create a level like the one you played. The answer is actually kind of easy and will not take that long to accomplish. We will walk you through the basics to help you get on your way. While this will not be a very detailed article, it will help you enough to get you well on your way and…

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  • Godcat- Epic Battle Fantasy 4

    Today I am looking at a very interesting encounter from Epic Battle Fantasy 4. The game series is a typical turn-based RPG in execution, but the way it presents itself is as a tongue-in-cheek satire of RPGs in general. It pokes fun at everything from common enemy types like slimes, which have been turned into cute blobs with cat faces, to the main characters themselves who are caricatures of their traditional roles, though as the games went on they did start to develop their own personalities. The game starts with a slight recap of the previous one, introducing our three heroes. Well, ‘heroes’ may be a bit of an overstatement- they immediately started pillaging towns, under the idea that since…

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  • Day 1 of PAX South 2017

    It is currently 11:48 PM on the 27th of January and PAX South 2017 Day 1 ends officially in twelve minutes. With the first day in the bag there are many amazing things that have happened, from an unexpected appearance to the meeting of many familiar faces, and some good panels. Many things have already happened at PAX South while there remain many more experiences to come over the next two days. The two panels that I have attended, it was the first one was the best. GeekNights, who has spoken at 21 PAX conventions around the world, presented a panel on The Grind Mechanic. In this panel they discussed the purpose of the grind mechanic, how it was used,…

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  • Stardew Valley Review

    I’ll have to admit that when I first saw screenshots of Stardew Valley last year and heard tales of how it’s a game all about farming, I had a few questions. They were; how the heck is that fun? What’s the appeal? How did this get so popular? So it was with some trepidation that I got my hands on the PS4 version of the game and set about trying to make the most of my time in the Valley. The game opens with you creating a character and witnessing your grandfather pass away. Cut to you in a dead-end job, wishing for an escape, you decide to open the letter your grandfather gave to you as part of his…

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  • Woven The Game – Interview

    The following is an interview where the questions are asked by Dakota Barrett and answers produced by Dominic de Graaf. Who are you and what do you do? We are three Dutch guys who all have a passion for games. We know each other from work. Matthijs and Dominic both run a game company together called Alterego Games. Matthijs and Dominic have been successfully making computer and tabletop games for more than 3 years. Two and a half years ago they met Vincent, a freelancer who has a company called Digital Forest and has been in the running as a game developer for over 16 years. We really got along an were doing projects together for two years. We all have…

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  • The Most Controversial Games of All Time

    Video games and controversy go hand in hand. Whether it’s sexual content or violence, a lot of people find it very easy to find problems with this form of media. The fact that games give players control over the action is the biggest reason for this, in addition to the fact that gaming is very popular with kids. While many of these controversies are seen as people “going too far,” though, there definitely are games out there which make even the toughest, most apathetic players grimace and put the controller down. Here’s a list of the top nine. The Most Controversial AAA Titles DOOM Doom was banned for 17 years in Germany, however, the ban was lifted. Looking back at…

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  • Interview: Janice of JENBO Productions

    Who are you and what are you working on?   My name is Janice, I’m a (musical)theatre actress and a singer, majored in university in both Theatre and Mediastudies. Growing up as a kid with the SNES and the Playstation, one of my dreams has always been making my own game(s). Some of my favorite games include Star Ocean, Xenogears, Suikoden, Breath of Fire, FF7/FF8/FFT, Lufia and Seiken Densetsu. I’m currently working on a polished-up version of Escalia. Before that, I was working on Startide.   Janice – President of JENBO Productions Why did you want to become a game developer? I grew up with playing RPGs and sometimes I caught myself while I was thinking up new storylines for…

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  • IGMC Interview: The Dink of Half-Off Hero

    Who are you and what are you working on? I’m The Dink. I mean, that’s my internet name anyway. You can call me Joe. I always have a project in mind but right now I’m primarily a student with a nearly full-time job so that keeps me busy and mostly unable to pursue my hobbies/enjoyment/dreams.     What is Half-Off Hero? It’s my entry for the IGMC this year! It’s an Adventure, Visual Novel, RPG, with a comedic storyline. At least I’ve been told it’s funny? Humor is subjective and all that. Of course, it’s more than that too I think. I tried to do something different with the game I would make for IGMC 2015 and while it’s different…

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  • IGMC 2015: Escalia

            IGMC 2015 games will be judged following the same guidelines the official judges do. (Presentation, Gameplay, Engagement, Bugs/Glitches, and 2015’s Twist: Growth)  My score has no effect on the actual scores the game’s receive but just represent my own thoughts on the games.  Let’s take a look at today’s game… Escalia Background Information:  A turn based, RPG, made in RPG Maker VX Ace by the developer JENB Productions. Presentation:  From the start of the game you can tell Escalia is going to be a pretty one.  As you sit on the main menu the characters travel throughout the world and though there is not much to see location wise, the scenes the team create are entrancing and…

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  • IGMC Interview: Razelle of Grist of Flies

    Who are you and what are you working on? My name is Razelle; on the internet I just use the last name Lockwood to keep any semblance of privacy intact. Although,  I’ve never met anyone with my name in my everyday life or even online. Grist of Flies is the first game I’ve released publicly, but I’ve been working on two other games off and on, one which will be an episodic story that I plan on finally unveiling sometime this September.   What is Grist of Flies? GoF is a RPG that focuses on battle strategy instead of dungeon crawling or puzzles. You could say the battles are in fact the puzzles, but that’s mainly for the amount of party…

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  • IGMC Interview: Jesse of Reminisce

    Who are you and what are you working on? I’m just a guy from Georgia. A complete nobody in the world of game development who saw a contest and thought: “Sure, why not?” Game making has always been more of a hobby than anything for me, and I get much more enjoyment out of making something because I want to, as opposed to planning ahead commercially. Currently I’m working on another non-commercial game, which (like all of my previous projects) will probably never see the light of day or come anywhere close to being finished. What is Reminisce? Reminisce means “to look back and remember fondly”. Reminisce is a Metroidvania style adventure/action/platformer, or at least that was the intention. The game features…

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  • IGMC 2015: Reminisce / Homeless

            IGMC 2015 games will be judged following the same guidelines the official judges do. (Presentation, Gameplay, Engagement, Bugs/Glitches, and 2015’s Twist: Growth)  My score has no effect on the actual scores the game’s receive but just represent my own thoughts on the games.  Let’s take a look at today’s games… Reminisce Background Information:  A side scrolling adventure game made in Game Maker by the developer Jesse. Presentation:  The beginning scene starts out with a couple lines of text and some music but then as the game starts the music cuts out.  The only sounds you’re left with is the characters jump which sounds like a horrible static sound that makes you want to turn the volume…

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  • Orion: Prelude (Review)

           Starting out as one of the most buggiest, unplayable, piles of garbage that Steam has seen in recent years, Orion attempted to give us dinos to shoot long before Ark: Survival Evolved was ever a thing.  But it’s been years since its initial release and the devs have put quite some time into making it better.  The game has sold over two million units thanks to those changes, so what is it like now?  Well let’s see… The Core Gameplay         Orion: Prelude features several game modes but the focus of the game, as far as the player base is concerned, is the two survival modes (survival and conquest).  In each your goal is simply to protect the generator from the hordes…

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  • IGMC 2015: Update

          The “Humble Game Making Bundle” has come to an end and with it the prize pool for this year’s Indie Game Maker Contest has come to a halt with over $70,000 in the prize pool.  $26,856.88 of that being the first place prize.  Although the prizes have been set in stone at this point, that doesn’t mean the contest has come to an end!  The challenge goes on. Gamedev Fort         This forum has become the go to place for IGMC 2015 and if you’re interested in keeping an eye on people’s projects as they progress or sharing your own progress if you’re a participant, this is the place to go.  It’s a pretty sleek layout and allows…

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