Who are you and what are you working on?
Hi! My name is Mickaël “Ylzor” Didier, I’m a French indie developer. I’ve released two games so far, one being Save Point for IGMC 2014, and the other being GUILT for this year’s IGMC. This means both of them were made within a month, and they are free!
What is GUILT?
GUILT is a Stealth/Horror 2D game focusing heavily on its story and atmosphere.
You play as a woman who wakes up in a dark forest and you’ll have to find a way for her to get out of it. It won’t be that simple though; creatures lurk in the forest, chasing you when they see or hear you. You’ll have to move quietly, unseen; and if you get spotted, you’d better run as fast as you can!
While exploring, you may notice some odd things, other than the creatures… You’ll have to figure out the story yourself by playing the game and keeping your eyes and ears opened.
Why did you decide to make GUILT for IGMC 2015?
What makes GUILT special, why should people want to play it?
Where did you take inspiration from when making the game?
Was the thirty day time limit of IGMC difficult for you to pull off creating GUILT?
What are your plans moving forward with Guilt? Do you have any intention of turning it into a larger game or taking parts from it for future projects?
Have you learned anything through IGMC 2015?
Any advice for other developers who have or plan on participating in IGMC, both now and in the future?
Where can people find/play GUILT?
You can download the game for free on the game’s contest page here: http://contest.gamedevfort.com/submission/2
Anything else you want to say to the GamerBolt community?
I’d like to thank everyone for their interest and for playing the game. The feedback I got so far has been awesome!
I’d also like to thank those who voted for me on the game’s contest page and encourage those who didn’t to do it, it helps a lot! You can also follow me on Twitter @Ylzorr for updates and future projects! Thanks a lot!