Alex De-Gruchy

Alex De-Gruchy is a writer and editor of fiction and non-fiction whose work covers videogames, comic books and prose. His upcoming comic book work includes two graphic novels from Markosia Enterprises. In terms of videogames, he has worked as a writer on iOS action / strategy title Crystal Arena while his upcoming videogame projects include a shoot-‘em-up, an action-RPG, an interactive novel, and action-adventure Edelin Tales: Portals of Doom.

Marvel at more wordy outpourings from his brain-meats on Twitter: @AlexDeGruchy.

Editorials

Digressions in Digital: Gunman Clive HD Collection / Shantae and the Pirate’s Curse

For this Digressions in Digital feature, I decided to look at two digital titles available on the Wii U, a pair of 2D action-platformers which pay homage to their roots while coming across as passion projects into which a lot of time and effort has clearly been put: Gunman Clive HD Collection and Shantae and the Pirate’s Curse. Gunman Clive…

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Editorials

Overlooked Gem: Mafia II

Although I’ve been a fan of the Grand Theft Auto series since playing the original game on PlayStation, open-world crime title Mafia II wasn’t on my radar until the PlayStation 3 version appeared as a free title on Sony’s PlayStation Plus service. With no expectations, I downloaded the game and tried it, and ended up being hugely impressed with what…

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Editorials

In Bloom: In Praise of Pikmin 3

I’m sure many people would agree that being a Nintendo fan can be quite the rollercoaster ride, the long-lived Japanese company hitting lofty, admirable highs while also plummeting to head-scratching lows. Like living with a bear covered in fireworks, it’s never boring. Although Nintendo continue to make questionable decisions, it’s important to remember that they can still knock it out…

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Past & Retro

Retro Review: Super Mario World

During the Sega-versus-Nintendo console wars of the late 1980s and early 1990s, I was a Sega kid through and through, owning a Master System, a Mega Drive and a Mega-CD. I’ve always appreciated great videogames whatever their system, however, and when the Super Nintendo Entertainment System rolled around, that console featured some exclusive games which I wanted to play but…

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Editorials

Retro Review: Metal Gear

Note: The version of Metal Gear I played for this review is the updated version included in Metal Gear Solid HD Collection, which I played on PlayStation 3. It’s been a few months now since the release of Metal Gear Solid V: The Phantom Pain, Hideo Kojima’s final game in Konami’s long-running series, and after finally completing the game myself,…

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Editorials

Digressions In Digital: Unepic

In my Digressions In Digital feature series (the first of which, an article on survival horror Outlast, can be seen here), I take a look at videogames which were released in digital format and which I think are worth discussing, and this time it’s the turn of Unepic, the 2D RPG platformer created primarily by Francisco Téllez de Meneses (with…

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Editorials

Overlooked Gem: I Am Alive

The critical and commercial success enjoyed by Naughty Dog’s post-apocalyptic adventure The Last of Us shows that plenty of gamers are interested in dark, survival-themed videogames set in bleak places and times, and which often place a human face – an ugly and primal one – on the horror they convey. But while The Last of Us garnered a massive…

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