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    Call of Duty: Modern Warfare 3 Review

    Jessica ThompsonBy Jessica ThompsonNovember 20, 2011Updated:June 25, 2013No Comments3 Mins Read
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    There is a lot of contention about Call of Duty: Modern Warfare 3 on the internet.  As is not that unusual, this slick, big-budget, flashy sequel in a well-established franchise is three things at once: a) loved by professional game reviewers, b) savaged by a vocal minority of players, and c) selling extremely well as hordes of people continue to purchase and play it relentlessly.

    So what’s got Group B)’s knickers in a twist?  The most salient complaint: “I already own this damn game.”  They’ll readily admit to the following positives: the game looks beautiful; the game is fun; shooting computer guys continues to be fun; the game types are satisfying; the controls feel great; completely decimating the opposing team with a coordinated series of assault strike packages is awesome.  The beef is that nearly all of the above could have been said about Modern Warfare 2 – and they’ve already paid for that, so what is this, some kind of yearly licensing fee where Infinity Ward slaps together some new maps and goes around the country collecting rent from all the CoD fans?  Eff that my friend – eff that.

    And that’s right on the money, to a large extent.  Weapons?  Pretty much the same.  Squad-based anti-terror kill frenzies?  Like it, but also, seen it.  Wretchedly boring single-player?  Check.  Constant stream of rewards, unlocks, weapons upgrades – in Modern Warfare 3, in fact, your performance in-game can improve more than just your weapons via “killstreaks” and “perks” – creating a pharmacopia of addictive stimulant-based gameplay that keeps a frightening number of derrieres in chairs until the late late hours?  Check.  Play Modern Warfare for ten minutes, and it’s pretty obvious this is not so much a “new game” as “the same game, tweaked somewhat, with new maps, also you have to pay us again.”  So basically, there are some people who think all of the above is worth sixty bucks, and those who violently disagree.

    This all draws the line pretty clearly.  When debating the age-old question, “should I buy Call of Duty x,” where x is whatever number we’re up to this year, retreat to your plush meditation room, gather your silk and tassel-fringed pillows for a good long journey into the Outer Mind, light some incense or a few smelly candles, and ponder these simple true-or-false statements as you inwardly chant your favorite mantra:

    1. True or false: I like Call of Duty x-1.  Like, really like it.
    2. True or false: I played Call of Duty x-1 so much that am bored/sick of/sickeningly dominant on every decent map in the game.
    3. True or false:  all my friends are likely to/in the process of abandoning Call of Duty x-1 for Call of Duty x.

    If you come up with two or more “Trues,” find your keys and your wallet – we have a mission for you, and let’s face it, you’ve already accepted.

    Call contention franchise minority Modern Modern Warfare
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    Jessica Thompson

    As a dedicated gaming journalist with over five years of experience, I've immersed myself in the ever-evolving world of video games. Currently, I contribute to Gamerbolt.com and PS6news.com, where I cover the latest in gaming news, in-depth game reviews, and industry trends.  At Gamerbolt.com, I've had the privilege of shaping content strategies, writing comprehensive articles, and engaging with a passionate community of gamers. My role involves not only crafting engaging narratives but also staying ahead of the curve with the latest gaming innovations and upcoming titles.

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